Browse Source

Add GeolocatorPlugin-1.0.3 to IOS and Windows project

pull/223/merge
Christian Arenas 7 years ago
parent
commit
5f4d42520d
84 changed files with 2478 additions and 0 deletions
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{"Name":"Geolocator Plugin","Id":2035,"Alias":"GeolocatorPlugin","Description":"# Geolocator Plugin details\r\n\r\nSimple cross platform plugin to get GPS location including heading, speed, and more.\r\n\r\n#### Features\r\n* Async GPS Location Detection\r\n* Heading\r\n* Speed\r\n* Listen for Changes\r\n\r\n\r\nWorks from any shared code or PCL project.\r\n\r\nFind more plugins at: http://www.github.com/xamarin/plugins","Version":"1.0.3","Summary":"Simple cross platform plugin to get GPS location including heading, speed, and more.","QuickStart":"# Getting Started with Geolocator Plugin\r\n\r\n### API Usage\r\n\r\nCall **CrossGeolocator.Current** from any project or PCL to gain access to APIs.\r\n\r\n```\r\nvar locator = CrossGeolocator.Current;\r\nlocator.DesiredAccuracy = 50;\r\n\r\nvar position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);\r\n\r\nConsole.WriteLine (\"Position Status: {0}\", position.Timestamp);\r\nConsole.WriteLine (\"Position Latitude: {0}\", position.Latitude);\r\nConsole.WriteLine (\"Position Longitude: {0}\", position.Longitude);\r\n```\r\n\r\n### **IMPORTANT**\r\nAndroid:\r\n\r\nYou must request ACCESS_COARSE_LOCATION \u0026 ACCESS_FINE_LOCATION permission\r\n\r\niOS:\r\n\r\nIn iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist. \r\nSee: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8\r\n\r\nWindows Phone:\r\n\r\nYou must set the ID_CAP_LOCATION permission.","Hash":"94480115a3947ef812df48cae11dbd94","TargetPlatforms":["ios","ios-unified","android"],"TrialHash":null}

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Components/GeolocatorPlugin-1.0.3/component/Details.md View File

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# Geolocator Plugin details
Simple cross platform plugin to get GPS location including heading, speed, and more.
#### Features
* Async GPS Location Detection
* Heading
* Speed
* Listen for Changes
Works from any shared code or PCL project.
Find more plugins at: http://www.github.com/xamarin/plugins

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Components/GeolocatorPlugin-1.0.3/component/GettingStarted.md View File

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# Getting Started with Geolocator Plugin
### API Usage
Call **CrossGeolocator.Current** from any project or PCL to gain access to APIs.
```
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);
```
### **IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.

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Components/GeolocatorPlugin-1.0.3/component/License.md View File

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# Geolocator Plugin license
The MIT License (MIT)
Copyright (c) 2014 James Montemagno / Refractored LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Components/GeolocatorPlugin-1.0.3/component/Manifest.xml View File

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<?xml version="1.0" encoding="utf-8"?>
<component format="1" id="GeolocatorPlugin" is-shell="true">
<name>Geolocator Plugin</name>
<publisher>James Montemagno</publisher>
<publisher-url>http://www.github.com/jamesmontemagno/Xamarin.Plugins</publisher-url>
<version>1.0.3</version>
<summary>Simple cross platform plugin to get GPS location including heading, speed, and more.</summary>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="winphone-8.1" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="ios-unified" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="android" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="winphone-8.0" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="ios" />
</packages>
<samples>
<sample id="GeolocatorSample">
<name>Android Sample</name>
<summary>Android Sample</summary>
</sample>
<sample id="GeolocatorSample">
<name>WindowsPhone Sample</name>
<summary>WindowsPhone Sample</summary>
</sample>
<sample id="GeolocatorSample">
<name>iOS Sample</name>
<summary>iOS Sample</summary>
</sample>
</samples>
</component>

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EndProject
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AppStore|Mixed Platforms = AppStore|Mixed Platforms
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
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Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

+ 19
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/Assets/AboutAssets.txt View File

@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

+ 125
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/GeolocatorSample.Droid.csproj View File

@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FD7768FC-ECB7-4E9C-AFBB-ADEB949B2748}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample.Droid</RootNamespace>
<AssemblyName>GeolocatorSample.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<NuGetPackageImportStamp>cd56d9b5</NuGetPackageImportStamp>
<TargetFrameworkVersion>v5.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="FormsViewGroup, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\FormsViewGroup.dll</HintPath>
</Reference>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\MonoAndroid10\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\MonoAndroid10\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.v4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Android.Support.v4.21.0.3.0\lib\MonoAndroid10\Xamarin.Android.Support.v4.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
<Content Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

+ 24
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/MainActivity.cs View File

@ -0,0 +1,24 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace GeolocatorSample.Droid
{
[Activity(Label = "GeolocatorSample", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

+ 24
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/PluginsHelp/GeolocatorReadme.txt View File

@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

+ 7
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/Properties/AndroidManifest.xml View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="15" />
<application></application>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
</manifest>

+ 34
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/Properties/AssemblyInfo.cs View File

@ -0,0 +1,34 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

+ 50
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/Resources/AboutResources.txt View File

@ -0,0 +1,50 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

+ 61
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/Resources/Resource.Designer.cs View File

@ -0,0 +1,61 @@
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("GeolocatorSample.Droid.Resource", IsApplication=true)]
namespace GeolocatorSample.Droid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
}
}
#pragma warning restore 1591

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+ 6
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.Droid/packages.config View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="MonoAndroid51" />
<package id="Xamarin.Android.Support.v4" version="21.0.3.0" targetFramework="MonoAndroid22" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="MonoAndroid22" />
</packages>

+ 20
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/App.xaml View File

@ -0,0 +1,20 @@
<Application
x:Class="GeolocatorSample.WinPhone.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:GeolocatorSample.WinPhone" x:Key="LocalizedStrings"/>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>

+ 223
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using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using GeolocatorSample.WinPhone.Resources;
namespace GeolocatorSample.WinPhone
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Language display initialization
InitializeLanguage();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.
if (Debugger.IsAttached)
{
Debugger.Break();
}
throw;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{82A2958E-AB5B-40B8-A556-DA41952F870F}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample.WinPhone</RootNamespace>
<AssemblyName>GeolocatorSample.WinPhone</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures></SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>PhoneApp1_$(Configuration)_$(Platform).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>GeolocatorSample.WinPhone.App</SilverlightAppEntry>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
<NuGetPackageImportStamp>dd928278</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
<Content Include="README_FIRST.txt" />
<Content Include="SplashScreenImage.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Toolkit.Content\ApplicationBar.Add.png" />
<Content Include="Toolkit.Content\ApplicationBar.Cancel.png" />
<Content Include="Toolkit.Content\ApplicationBar.Check.png" />
<Content Include="Toolkit.Content\ApplicationBar.Delete.png" />
<Content Include="Toolkit.Content\ApplicationBar.Select.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\wp8\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\wp8\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Phone.Controls.Toolkit">
<HintPath>..\..\packages\WPtoolkit.4.2013.08.16\lib\wp8\Microsoft.Phone.Controls.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.WP8, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Platform.WP8.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
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<ProjectExtensions />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
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</Project>

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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/LocalizedStrings.cs View File

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using GeolocatorSample.WinPhone.Resources;
namespace GeolocatorSample.WinPhone
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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<winPhone:FormsApplicationPage
x:Class="GeolocatorSample.WinPhone.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winPhone="clr-namespace:Xamarin.Forms.Platform.WinPhone;assembly=Xamarin.Forms.Platform.WP8"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True">
</winPhone:FormsApplicationPage>

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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/MainPage.xaml.cs View File

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace GeolocatorSample.WinPhone
{
public partial class MainPage : global::Xamarin.Forms.Platform.WinPhone.FormsApplicationPage
{
public MainPage()
{
InitializeComponent();
SupportedOrientations = SupportedPageOrientation.PortraitOrLandscape;
global::Xamarin.Forms.Forms.Init();
LoadApplication(new GeolocatorSample.App());
}
}
}

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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/PluginsHelp/GeolocatorReadme.txt View File

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Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

+ 37
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/Properties/AssemblyInfo.cs View File

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.WinPhone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.WinPhone")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("65077432-0c92-466b-b68d-911a8ec84f1d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/Properties/WMAppManifest.xml View File

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<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{dbad66ea-bbc9-4596-8182-b108714bbdcd}" Title="GeolocatorSample.WinPhone" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="GeolocatorSample.WinPhone author" Description="Sample description" Publisher="GeolocatorSample.WinPhone" PublisherID="{72b9a149-de03-4a1c-80a4-d4bf56dee761}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
<Capability Name="ID_CAP_LOCATION" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneApp1Token" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>GeolocatorSample.WinPhone</Title>
<BackContent>
</BackContent>
<BackBackgroundImageURI>
</BackBackgroundImageURI>
<BackTitle>
</BackTitle>
<DeviceLockImageURI>
</DeviceLockImageURI>
<HasLarge>
</HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

+ 3
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/README_FIRST.txt View File

@ -0,0 +1,3 @@
For the Windows Phone toolkit make sure that you have
marked the icons in the "Toolkit.Content" folder as content. That way they
can be used as the icons for the ApplicationBar control.

+ 127
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/Resources/AppResources.Designer.cs View File

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GeolocatorSample.WinPhone.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GeolocatorSample.WinPhone.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to LeftToRight.
/// </summary>
public static string ResourceFlowDirection
{
get
{
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to us-EN.
/// </summary>
public static string ResourceLanguage
{
get
{
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to button.
/// </summary>
public static string AppBarButtonText
{
get
{
return ResourceManager.GetString("AppBarButtonText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to menu item.
/// </summary>
public static string AppBarMenuItemText
{
get
{
return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
}
}
}
}

+ 137
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/Resources/AppResources.resx View File

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ResourceFlowDirection" xml:space="preserve">
<value>LeftToRight</value>
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
</data>
<data name="ResourceLanguage" xml:space="preserve">
<value>en-US</value>
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
</data>
<data name="ApplicationTitle" xml:space="preserve">
<value>MY APPLICATION</value>
</data>
<data name="AppBarButtonText" xml:space="preserve">
<value>add</value>
</data>
<data name="AppBarMenuItemText" xml:space="preserve">
<value>Menu Item</value>
</data>
</root>

BIN
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+ 6
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.WinPhone/packages.config View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="WPtoolkit" version="4.2013.08.16" targetFramework="wp80" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="wp80" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="wp80" />
</packages>

+ 31
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/AppDelegate.cs View File

@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace GeolocatorSample.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

+ 7
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/Entitlements.plist View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

+ 160
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/GeolocatorSample.iOS.csproj View File

@ -0,0 +1,160 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CF64F284-8850-4DC0-ADD4-E066A0744AF3}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>GeolocatorSample.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>GeolocatorSampleiOS</AssemblyName>
<NuGetPackageImportStamp>edc5ef5c</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<None Include="Entitlements.plist" />
<None Include="Info.plist">
<SubType>Designer</SubType>
</None>
<Compile Include="Properties\AssemblyInfo.cs" />
<ITunesArtwork Include="iTunesArtwork" />
<ITunesArtwork Include="iTunesArtwork@2x" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Resources\Default-Portrait.png" />
<BundleResource Include="Resources\Default-Portrait%402x.png" />
<BundleResource Include="Resources\Default.png" />
<BundleResource Include="Resources\Default%402x.png" />
<BundleResource Include="Resources\Icon-60%402x.png" />
<BundleResource Include="Resources\Icon-60%403x.png" />
<BundleResource Include="Resources\Icon-76.png" />
<BundleResource Include="Resources\Icon-76%402x.png" />
<BundleResource Include="Resources\Icon-Small-40.png" />
<BundleResource Include="Resources\Icon-Small-40%402x.png" />
<BundleResource Include="Resources\Icon-Small-40%403x.png" />
<BundleResource Include="Resources\Icon-Small.png" />
<BundleResource Include="Resources\Icon-Small%402x.png" />
<BundleResource Include="Resources\Icon-Small%403x.png" />
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.iOS">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Platform.iOS.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
</Project>

+ 54
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/Info.plist View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
<key>CFBundleDisplayName</key>
<string>GeolocatorSample</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.GeolocatorSample</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x</string>
<string>Icon-60@3x</string>
<string>Icon-76</string>
<string>Icon-76@2x</string>
<string>Default</string>
<string>Default@2x</string>
<string>Default-568h@2x</string>
<string>Default-Portrait</string>
<string>Default-Portrait@2x</string>
<string>Icon-Small-40</string>
<string>Icon-Small-40@2x</string>
<string>Icon-Small-40@3x</string>
<string>Icon-Small</string>
<string>Icon-Small@2x</string>
<string>Icon-Small@3x</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>RequestWhenInUseAuthorization</key>
<string>Need location for geolocator plugin.</string>
</dict>
</plist>

+ 20
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/Main.cs View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace GeolocatorSample.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

+ 24
- 0
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@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

+ 36
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/Properties/AssemblyInfo.cs View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

BIN
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/Resources/LaunchScreen.storyboard View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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+ 5
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Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample.iOS/packages.config View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="xamarinios10" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="xamarinios10" />
</packages>

+ 72
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample/App.cs View File

@ -0,0 +1,72 @@
using Geolocator.Plugin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
namespace GeolocatorSample
{
public class App : Application
{
public App()
{
var buttonGetGPS = new Button
{
Text = "GetGPS"
};
var labelGPS = new Label
{
Text = "GPS goes here"
};
buttonGetGPS.Clicked += async (sender, args) =>
{
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
labelGPS.Text = "Getting gps";
var position = await locator.GetPositionAsync(timeoutMilliseconds: 10000);
if (position == null)
{
labelGPS.Text = "null gps :(";
return;
}
labelGPS.Text = string.Format("Time: {0} \nLat: {1} \nLong: {2} \n Altitude: {3} \nAltitude Accuracy: {4} \nAccuracy: {5} \n Heading: {6} \n Speed: {7}",
position.Timestamp, position.Latitude, position.Longitude,
position.Altitude, position.AltitudeAccuracy, position.Accuracy, position.Heading, position.Speed);
};
// The root page of your application
MainPage = new ContentPage
{
Content = new StackLayout
{
VerticalOptions = LayoutOptions.Center,
Children = {
buttonGetGPS,
labelGPS
}
}
};
}
protected override void OnStart()
{
// Handle when your app starts
}
protected override void OnSleep()
{
// Handle when your app sleeps
}
protected override void OnResume()
{
// Handle when your app resumes
}
}
}

+ 77
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample/GeolocatorSample.csproj View File

@ -0,0 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{02BB8331-934C-424B-A0ED-438E6F1C39D4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample</RootNamespace>
<AssemblyName>GeolocatorSample</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<NuGetPackageImportStamp>4b7ae233</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

+ 24
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample/PluginsHelp/GeolocatorReadme.txt View File

@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

+ 30
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample/Properties/AssemblyInfo.cs View File

@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

+ 5
- 0
Components/GeolocatorPlugin-1.0.3/samples/GeolocatorSample/GeolocatorSample/GeolocatorSample/packages.config View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="portable-net45+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="portable-net45+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10" />
</packages>

+ 1
- 0
src/Mobile/eShopOnContainers/eShopOnContainers.Windows/project.json View File

@ -5,6 +5,7 @@
"Microsoft.NETCore.UniversalWindowsPlatform": "5.3.3",
"Newtonsoft.Json": "9.0.1",
"SlideOverKit": "2.1.4",
"Xam.Plugin.Geolocator": "3.0.4",
"Xam.Plugins.Settings": "2.6.0.12-beta",
"Xamarin.FFImageLoading": "2.2.9",
"Xamarin.FFImageLoading.Forms": "2.2.9",


+ 24
- 0
src/Mobile/eShopOnContainers/eShopOnContainers.iOS/PluginsHelp/GeolocatorReadme.txt View File

@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

+ 9
- 0
src/Mobile/eShopOnContainers/eShopOnContainers.iOS/eShopOnContainers.iOS.csproj View File

@ -155,6 +155,12 @@
<Reference Include="FFImageLoading.Platform, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\..\packages\Xamarin.FFImageLoading.2.2.9\lib\Xamarin.iOS10\FFImageLoading.Platform.dll</HintPath>
</Reference>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.dll</HintPath>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.Abstractions.dll</HintPath>
</Reference>
<Reference Include="IdentityModel.Portable, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\..\packages\IdentityModel.1.3.1\lib\portable-net45+wp80+win8+wpa81\IdentityModel.Portable.dll</HintPath>
<Private>True</Private>
@ -426,6 +432,9 @@
<ItemGroup>
<AndroidResource Include="Resources\default_campaign.png" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>


+ 1
- 0
src/Mobile/eShopOnContainers/eShopOnContainers.iOS/packages.config View File

@ -58,6 +58,7 @@
<package id="System.Xml.ReaderWriter" version="4.0.11" targetFramework="xamarinios10" />
<package id="System.Xml.XDocument" version="4.0.11" targetFramework="xamarinios10" />
<package id="WebP.Touch" version="1.0.3" targetFramework="xamarinios10" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="xamarinios10" />
<package id="Xam.Plugins.Settings" version="2.6.0.12-beta" targetFramework="xamarinios10" />
<package id="Xamarin.FFImageLoading" version="2.2.9" targetFramework="xamarinios10" />
<package id="Xamarin.FFImageLoading.Forms" version="2.2.9" targetFramework="xamarinios10" />


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