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  1. Any raw assets you want to be deployed with your application can be placed in
  2. this directory (and child directories) and given a Build Action of "AndroidAsset".
  3. These files will be deployed with your package and will be accessible using Android's
  4. AssetManager, like this:
  5. public class ReadAsset : Activity
  6. {
  7. protected override void OnCreate (Bundle bundle)
  8. {
  9. base.OnCreate (bundle);
  10. InputStream input = Assets.Open ("my_asset.txt");
  11. }
  12. }
  13. Additionally, some Android functions will automatically load asset files:
  14. Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");