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Any raw assets you want to be deployed with your application can be placed in |
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this directory (and child directories) and given a Build Action of "AndroidAsset". |
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These files will be deployed with your package and will be accessible using Android's |
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AssetManager, like this: |
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public class ReadAsset : Activity |
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{ |
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protected override void OnCreate (Bundle bundle) |
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{ |
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base.OnCreate (bundle); |
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InputStream input = Assets.Open ("my_asset.txt"); |
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} |
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} |
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Additionally, some Android functions will automatically load asset files: |
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |